There are several ways to play the game. Each game client has its own postives and negatives, so the list below gives instructions for several of the different clients.
If you are not using a client listed below, the only information you need to set it up is:
Hostname: | tw2002.zot.org |
---|---|
Port: | 2002 |
telnet tw2002.zot.org 2002
putty
you will have the
"tw2002.zot.org" session ready to use. This client has better scrollback
and generally better graphics than the first two
To install this client, download the above zip file and extract it to the
location you wish to install it to. Double-clicking on the WeaponM.jar
file should start the client. - Note, unfortunatly, this might not work on
a Mac
The first time you run it, you will be asked to create a new Database - which you will need to fill in with the hostname and port shown at the top of this page - but every other time, you can just use the Database->open menu to load your existing database.
To connect to the game, use the Network->Connect menu option and to see the map (note that it starts off empty), you will need to use the View->Map menu option
Remember to save your database when you quit!
The advent of high powered fully scriptable clients for tradewars is widely regarded as a turning point in the history of the game. It seems that the heavy of use of scripting clients makes it a much more technical, much more fast paced game and tends to accentuate the differences between the various players. We dont want that!
In order to keep the game smaller and more social, there are a small set of "ground rules" that will help.